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Subscribe on the Workshop: Better Blood Textures for Blood&Gore DLCĪs you can predict from the title, this mod affects the texture quality of the blood. The complete list of major factions can be found on the mod page, but know that major factions can destroy each other. Yet another simple mod! This mod makes it so huge factions such as Rome cannot get wiped out by neighboring barbarians such as Liguria or the Insubres. This won’t take effect unless you start a new game This makes it very hard to develop these characters, but thankfully this mod changes that. So you’re left with generals and agents who die very quickly due to old age. In the default Grand Campaign, each turn progresses time very quickly. Subscribe on the Workshop: Four Turns Per Year ModĪ simple yet fantastic mod that is very crucial to the game. These factions are unplayable unless you are using a certain mod(which you can find at the bottom of this page), but the AI will recruit them and use them against you(or as allies). All of these factions are unplayable without a mod(which you will find at the bottom of this page), but the units will be recruited by AI so you will be fighting them.Īnother mod by Radious and others, this one adds about 15 new units to the rosters of the various nations bordering the Black Sea. Radious is at it again! Here we have another awesome unit pack which adds many new units to various factions. Subscribe on the Workshop: Sand Empires Unit Pack The Eastern nations already have some of the best armies, this only makes them even more varied and fun to use. This mod affects all eastern nations such as Armenia, Pathia, Baktria and more. Radious, in collaberation with another modder has given us yet another large unit pack, this time for the many Eastern Empires. Radious and Farsovereign Unit Pack 3 – Eastern Empires The base game lacked Barbarian diversity so this is a must have. Subscribe on the Workshop: Radious Unit Pack 1 – Barbarian InvasionĪnother unit mod by Radious, this one adds over 100 new Barbarian units to the vast amount of Barbarian factions. This is another unit mod which adds over 100 new units to all Hellenistic nations, that means Epirus, Seleucid, Macedon, Athens, Sparta and more have all gained many new units to their roster, further diversifying their armies. Previously, only Barbarian Tribes were able to create a confederation, now that option is available to all nations meaning you can create a league among the Greeks or an Empire among the successor kingdoms as the Seleucids. This is a fairly simple mod that opens up all the diplomacy options for all factions. Subscribe on the Workshop: Dresden’s Sack, Liberation and Diplomatic Options Mod New beast models and armor textures will give your armies much greater variety and variation. This mod adds hundreds new units to the rosters of varying armies in the game. Note These mods work best when you have all DLC but will function just fine without them unless stated otherwise.
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So this guide is best used when starting for the first time or starting a new playthough. Many of these can be added in mid-playthrough but a handful of them will only take effect upon starting a new game. This guide contains personal recommendations and essential mods for playing Rome II. If you trust my every word and have complete faith in the my mod choices without even looking at them you can go right over to my Steam Workshop collection and subscribe to them all, but make sure you read my description: Hello GND readers, we’ve decided to continue our series of Mod Guides, this time with Total War: Rome II!Īs you may or may not know, Rome II actually has a thriving modding community with a freely available SDK and Workshop Integration, making modding a very, very easy task.